Legacy
Legacy - Prototype
Leap, dash, and strike your way through a moody, atmospheric world in this action-platformer prototype! Master tight, responsive controls as you navigate precision platforming challenges and battle strange slime creatures.
This level is designed to teach mechanics through environmental interaction, culminating in a challenging boss fight against the Slime King high above. Can you reach the peak?
Features:
- Snappy, responsive character movement
- Ground and single air-dash mechanic
- Melee combat system
- Environmentally-guided level design
- Challenging Slime King boss encounter
Status: This is my first 2d game. A prototype demonstrating core mechanics for a Metroidvania style game, created for my Intro to Game Design Class. Feedback is appreciated!
Controls:
Keyboard:
- Move: A / D
- Jump: Spacebar (or W )
- Dash: Left Shift
- Attack: K
- Pause: Esc
Controller:
- Move: Left Analog stick
- Jump: A
- Dash: B
- Attack: X
- Pause: Start
Credits:
- Development: Daniele Persichetti
- Art Assets: Slime from dungeonSprites_, Platforms and Coin from Four seasons platformer sprites, Health sprites from ElvGames, Character from Penzilla Design, Ambient and Background from Anokolisa, Cover art made with AI.
- Sound/Music: Confused and Angry Robots by Jordan Ottesen
- Code: Code was produced with the help of AI (Claude/Gemini)
- Special Thanks: Brackey for his amazing tutorial
Published | 1 day ago |
Status | Prototype |
Platforms | HTML5 |
Author | Daniele-Persichetti |
Genre | Action |
Made with | Godot |
Tags | 2D, Godot, Metroidvania, Pixel Art, Short, Singleplayer |
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